CHAOS DERBYa race every hour, on the hour
THE TRACK IS OPEN
SUNSET PARK / 1,609M☀ FAST TRACK

TRACK COMMENTARY

The field is getting ready.

    THE RACE HOUR

    BETTING OPEN
    1,609m to go
    Waiting for the start

    LIVE STANDINGS

    GAP TO LEADER · TAP TO FOLLOW
      NEXT RACE IN00:000 watching
      Race #0000 · 0 horses
      EVERY HORSE HAS ITS HOUR.

      Pick your horse. Watch the dust fly.

      PICK YOUR HORSE

      WIN

      Bets close when the race starts.

      LAST RACE PODIUM

      Loading the last race…

      LAST RACE BET WINNERS

      Loading the last race…

      ✦GOOD LUCK, LONG SHOT.✦
      YOUR CORNER OF THE TRACK

      THE STABLE

      A little heart. A lot of horsepower.

      YOUR STABLE

      ADD A HORSE

      Meet a randomly named horse with a chance of rare qualities.

      Common 70% · Rare 22% · Epic 7% · Mythic 1%. Mythic: Robot, Zombie or Skeleton, each about 0.33% of purchases.

      SCOUT THE NEXT RACE
      LOADOUTS & PRACTICE
      BETWEEN THE RACES

      TRAINING GROUNDS

      SOMETHING GOOD INSIDE

      THE TACK ROOM

      Find the next piece of your race build.

      Pixel art Item Crate

      ITEM CRATE

      Build Physical, Mental and Metaphysical strengths. Four different items, one track-specialist hat.

      ITEM CRATE

      Items change how your horse races. Equip them in the stable.

      Hat crate

      HAT CRATE

      Twenty absurd pixel-art hats. One hat per horse. Each activates on specific track conditions, with a surface-specific tradeoff.

      Each hat has a 5% chance. Duplicates are possible. Equip or swap hats in your horse’s inventory.

      VIEW ALL 20 HATS & TRADEOFFS
      MAKE EVERY COIN COUNT

      YOUR PURSE

      Just a little skin in the game.

      AVAILABLE COINS0IN-GAME COINS

      ACTIVITY

      YOUR ACCOUNT

      An account holds your balance, your horses and your items, and lets you bet on the next race. Claim a free starter horse in the stable and use your opening balance for entries and crates.

      WHAT’S NEW

      v105 · CURRENT

      • Improved folding-phone and landscape layouts: training controls stay beside the game, signal buttons keep their intended size, and navigation respects screen safe areas.

      v104

      • Paddock Crates are now Item Crates, with a fixed price of 500 coins each.
      • Buy 10 Item Crates together for 5,000 coins. One reveal shows all ten awarded items, with their art, rarity and effects.

      v103

      • Paddock Crates now cost a fixed 200 coins each. Buying more crates or owning stronger equipment never raises the price. Hat Crates remain 2,000 coins.

      v102

      • Pied Piper’s Flute plays up to three short trances on different followers, with a cooldown instead of a permanent passing lock.
      • All-In Chip has a capped boost with diminishing returns. Its extra losing-stake penalty remains.
      • Banana Saddlebag aims toward a nearby following lane and its peel slows the victim for three seconds. The Pocket Watch reaches farther and stops its target for 2.5 seconds.
      • Golden eggs pay 150 coins, limited to one per horse per race including Chaos copies. Midas wins pay 20,000 coins and still permanently retire the horse as a gold statue.
      • Already-posted races retain their recorded equipment rules and rewards. Powerful high-risk builds, aging costs and track-specialist hats remain.

      v101

      • A new equipment catalogue focuses on Physical, Mental and Metaphysical strengths across Common, Uncommon, Rare, Epic and Legendary rarities. Every item has newly generated pixel art.
      • Existing accounts receive 15,000 coins once when the old regular items are removed. Hats are kept and converted into a separate collection of track-condition specialists.
      • New equipment can drop banana peels, hypnotize rivals, recruit spirits, freeze clocks, attract lightning and more. Legendary effects have distinct on-track visuals.
      • Nuclear Heart surgery and Devil Contract are permanent. Devil Contract adds one horse year, equivalent to one real day of age, per race.
      • Golden eggs pay 500 coins. Winning with Midas Shoes pays 50,000 coins and permanently retires your horse as a golden statue. All-In Chip losses charge an extra matching owner stake, including into debt.
      • Training and racing buttons now share matching styles and aligned sizes on phones and desktop.

      v100

      • Training and racing actions in the stable share matching pixel borders, colors, type and aligned sizes, including on phones.

      v99

      • Horse details show age and training grades without death-risk percentages, raw stat points or the stats-and-build breakdown.
      • Equipment and hats use + / ++ / +++ and − / −− / −−− strength indicators in inventories, crate reveals and race preparation notes. Race effects are unchanged.
      • New horse reveals focus on the horse and its rarity instead of raw stats and numerical rarity gains.

      v98

      • Mental training buttons light up when pressed with touch, mouse or number keys. The last answer stays visible before the next round or result.
      • Physical training starts with a low, narrow introductory hurdle and a longer clear run. Existing sessions keep their original obstacle rules.

      v97

      • Choose four different racing items and one hat. Spare copies stay in your inventory. Existing oversized builds pause automatic enrollment so you can choose what to keep equipped.
      • A redesigned horse inventory groups copies, shows five equipment slots, and adds item search, rarity filters and clear equipment locks.
      • The same three training games now build permanent Physical, Mental and Metaphysical grades from F to S. Results show growth with +, ++ or +++ rather than training points.
      • Training grows slowly and uses limited career potential. Specialize toward S / S / F or balance toward B / B / B; no horse can train every category to S.
      • Horses show their age in real days and hours. Natural mortality rises with age, with most natural lifetimes between one and two weeks and no fixed maximum. Aging continues offline.
      • Existing living horses start a fresh aging clock. Natural deaths resolve between locked races, preserve careers, and use purchased life insurance and existing item inheritance rules.

      v96

      • Starting gates and racing horses share the simulation lane bands. Horses sharing a lane stay separated within that band, including on reversed tracks.
      • The stable puts Rest, enrollment and Training beside the next race. Mobile stats and name changes stay collapsed until opened, and locked builds explain how to unlock them.
      • Race results show up to three recorded highlights, including comebacks, real item activations and measured extra ground through turns.
      • Release checks cover the complete player loop, with operator checks for missed races, settlement and payout failures, and low database storage.
      • Owner labels and small phone controls are easier to read. Every coin movement has a readable label, and unavailable account-linking navigation stays hidden.
      • Enrollment skips cards whose betting deadline has passed, even during the tick that updates their phase.

      v95

      • The God Of Small Turns keeps its shorter infield route but now pays the normal turning-speed cost. Backwards Horse gives +2 Speed and -1 Handling.
      • The Long Way, Cactus Sombrero and UFO Beret have stronger turn-only bonuses to compensate for the longer outside route. Crystal Antlers no longer chooses the lane that penalizes it.
      • Fence Shy avoids the rail without always taking the longest route. Run-home bonuses and Blood-going gains survive temporary stumbles.
      • Inherited equipment no longer also earns a lost-item insurance payout. The 4,000-coin horse payment and coverage for lost equipment, including memorial hats, remain.
      • Race forecasts have been refitted for current oval mechanics, hats, training and earned careers. Betting payouts still use the pool.
      • Close-finish wording checks the actual finishing gap. Event durations match their effects, equipment drawbacks have distinct cues, and outdated item descriptions are corrected.

      v94

      • Horse leg cycles are twenty percent calmer on straightaways, with continuous footfalls into turns and unchanged race speeds.

      v93

      • Starting gates are evenly spaced again. Each horse breaks from its own stall and only changes course when its recorded lane changes.
      • All thirteen track types have new generated pixel-art surface textures, with distinct dry, damp, heavy, slop, ice, metal and liquid artwork.
      • Trees, grandstands and their ground form one connected panorama, with continuous camera movement around the oval.
      • The race camera follows the leader by default. You can still choose a horse to follow.

      v92

      • Starting stalls and racing positions use the same lane layout, including rail and wide-running equipment.
      • Horses keep their spacing when the gates open and gaps appear; sideways movement follows actual lane changes.

      v91

      • The winners’ circle is a pixel-art celebration garden with gold, silver and bronze podiums, the actual horses, owners, hats and confetti.
      • The win announcement and Back to Live Track button sit below the picture, with room for long names and dead heats.
      • A continuous distant treeline and raised far meadow fill the blue gaps between tree trunks while scenery follows the oval camera.

      v90

      • Racehorses are a little larger, including while walking into the starting gate.
      • Pixel-art ground shadows fit the new horse bodies and stay beneath their hooves through turns and gallop strides.
      • Hats attach by their brim to each horse’s head, keeping asymmetric hats seated during walking and banked turns.

      v89

      • Daily quests rotate: five different activities each UTC day, chosen from a pool of thirty. Claim completed quests in Your Purse for coins.
      • New layered pixel horses have dedicated turn poses, walking frames, and complete caped riderless bodies. Colors, numbers, hats and rare variants stay with their horse.
      • Horse animation loads in compact sprite sheets, including the separate jockey layer used for falls and swaps.
      • A new pixel-art post-time countdown and starting lights lead into the race announcement.

      v88

      • Grandstands, trees and clouds now follow the actual camera direction around the oval. Different parts of the venue come into view through each turn.
      • Scenery stays anchored around the course instead of barely sliding one picture over the whole race. The track and rail keep their existing appearance.

      v87

      • New pixel-art race venue: grandstands and crowds sit beyond the opposite straight, across a clear green infield.
      • One continuous background spans the race without repeating panels or seams. Fixed pixel sampling removes the turn backdrop shimmer.

      v86

      • Gentler turns keep the oval readable without making the track look sharply banked.
      • Scenery scrolls continuously into and out of turns, with the near backdrop following the rail and the sky staying level.

      v85

      • A horse has a 1% chance to return as a Mythic Zombie after a real race death. Each horse can return once.
      • A moonlit grave reveal welcomes the horse home when you return to the game. Returns are saved until you dismiss them.
      • Returned horses keep their names and careers and start resting. Lost equipment stays lost; paid insurance stays settled.

      v84

      • The turn view has a stronger visible bend while keeping the same race physics and lane spacing.
      • Continuous rails and a wider range for fence posts keep the track boundary visible at the screen edges.
      • Lighter terrain drawing and native pixel-art rendering reduce stutter on high-density displays. Race changes reuse server sprites instead of rebuilding fallback art.

      v83

      • Testing build: races use an oval with two straights and two constant-radius turns. Wide horses cover more ground in turns.
      • The rail camera follows the course heading, with the existing pixel textures, horse frames, hats and rare horse variants.
      • The minimap shows the full oval and the current camera view. Turn incidents and course-position commentary follow real segments.
      • TRACK_TURNS_ENABLED controls new race rules. Recorded races keep their original rules for replay; disabling turns restores the old straightaway for new races.

      v82

      • Lucky Break scratch cards are in the Tack Room: buy one for 100 coins or claim one free ticket each UTC day.
      • Scratch the silver coating with a finger or mouse, or use Reveal Without Scratching. Match three amounts to win 100 to 10,000 coins.
      • Every ticket has a 1 in 3.13 win chance, including break-even prizes. Larger prizes are rarer; the full prize odds are shown beside the ticket.
      • Unfinished tickets are saved. Purchases and prizes are recorded once, even if you refresh or retry.

      v81

      • Rest keeps your horse out of the racing pool until you choose Return to Racing. There is no automatic return after a race or a recovery timer.
      • Returning a rested horse requires a separate confirmation. Old enrollment requests cannot silently resume a rested horse.
      • Repeated Rest requests keep the horse resting. A race that has already locked finishes first; later races stay paused.

      v80

      • Receive 500 coins automatically on your first signed-in visit each UTC day. Rewards reset at midnight UTC; missed days do not accumulate.
      • Sell an unequipped item or hat for 100 coins from the stable or tack room. A confirmation names the item before it is permanently removed.
      • Trade 20 unequipped Paddock items of the same rarity for one random item from the next tier, with no coin fee. Review the items before confirming.
      • Relic is the highest trade-up tier. Hats stay outside the trade-up ladder.
      • This release also brings scrolling Paddock and Hat crate reveals, slowing clicks, a sound toggle, Reveal Now, and reduced-motion support.
      • The bottom menu now has new pixel-style stable and crate icons.

      v79

      • Crates open with a scrolling item reel, slowing clicks and a rarity-colored reveal. Paddock and Hat crates each show their own possible finds.
      • Use Reveal Now to skip the reel, toggle its sound, or use your device’s reduced-motion preference for an immediate reveal.
      • New pixel-style stable and crate icons make the bottom menu easier to recognize.

      v78

      • Enroll a horse once to keep it in the racing pool. Player horses get stalls before default horses.
      • When the pool is bigger than a race, the horses waiting longest without a start go first. Racing resets priority.
      • See the next race under your horse’s name. Overflow times are estimates for the current racing pool.
      • Rest withdraws an open entry, refunds its fee and bets, and skips that race. Re-enroll when your changes are ready.
      • Enrolled horses cannot be changed or trained. If a race has locked, rest takes effect after it finishes.
      • Entry fees apply to each confirmed race. Waiting for a spot costs nothing.
      • Commentary shows newest updates first and pins the horse the camera follows. Routine chatter and repeat effects are quieter.
      • Rider-dependent commentary requires a present jockey, including steering disputes and jockey swaps.

      v77

      • Optional life insurance: pay 2,000 coins once per horse. On death, receive 4,000 coins plus 1,000 per equipped copy, including hats.
      • Buy coverage in the stable before entering a race. It lasts for the horse’s lifetime; the race entry equipment sets the payout.
      • Click the version at the top of the page to read what changed.
      • Race playback checks for the start as the countdown reaches zero and eases short loading delays into the shared race clock.

      v76

      • Horse purchases cost 4,000 coins. Winning bets return at least the amount staked.
      • Owner names appear beside racehorses, and Contenders & Conditions lists every equipped item.
      • The last race has a podium above the betting winners. Memorials show recorded causes of death.
      • Player horses stay active until death. Peanut going can very rarely tempt a horse into a snack break.
      • A pixel art cheerleading performance arrives thirty minutes before hourly races, wearing the field’s colors and numbers.
      • Rewritten commentary follows actual race events. Usernames and horse names can be changed with letters-only safety filters.

      CHANGE USERNAME

      Use 3-24 letters only. Numbers, spaces, punctuation and offensive names are blocked.

      YOUR NEW FIND

      Opening crate

      Opening…